#ifndef GAMEUI_H_
#define GAMEUI_H_

#include "GameObject.h"

#include <vector>

#include <SFML/Graphics.hpp>

class GameUi : public GameObject
{
public:
	GameUi(GameState *gameState, sf::RenderWindow *window);
	~GameUi();

	void update(double dt);
  void draw();

private:
  sf::RenderWindow *m_window;
  sf::Font m_font;
  sf::Text m_text;

  sf::Text m_textLevel;

  sf::Text m_textSuccess;
};


#endif
